From guilddeed.uosl:
- Code: Select all
setObjVar(guild, "guildName", name);
setObjVar(guild, "lookAtText", "The Guildstone for " + name);
Q4X0(guild);
setObjVar(guild, "myHome", myHome);
attachScript(guild, "guildstone");
The guild deed (template 1922) is usable only if an item with the attachment "masterguildstone" exists at world location 0,0. Once placed though the guildstone is non functional due to the absence of the "guildstone" script.
